Why am I here? Ah-haha, so that Temple Knight was a spy. You seem to another side of the room, and you see three gnomes on warped terrorbirds. Should we keep him here? Are you mad? Glouphrie doesn't want a RS gold person here, he might learn too much. What should people do with him? We have to kill him. We can study that strange armor he is wearing. (Note: Assuming you were smart enough to attract armor). GUARDS!
A gnome warrior, mage, and ranger will then come in the room. Please get rid of the....creature. As you desire.
Now you have to fight the three guards at the same time. There'll be one safespot within the room, where it is possible to get rid of the meleer. The mage and the ranger's hits are dead true, and can hit you up to 18. As soon as you eliminate these, try to leave the space, and you will come across a 6X6 puzzle, using an eight minute timer. If you can't finish the puzzle in eight minutes, the square's will rearrange, and you'll need to begin all over again. Once finished, it will show an image of what you assume to be Glouphrie.
Open the doorway, and you will enter a conference room with eight filled seats of Lords of Arposandra. They haven't noticed you however, as the room is dimly lit, and there is a little crawlspace you can squeeze into. Squeeze into it (60 agility required), and they will be speaking in a strange language you assume to be a type of gnomish. Seven of the eight Lords will depart, leaving one who's coordinating some papers. He's among the Lord who"greeted" you at the jail cell, so that you know that he can talk English. You will squeeze from the crawlspace, sneak behind himcover his mouth, fall another teleorb, and you'll be sent straight back into commander Veldaban. Dwarves from the black guard will Buy old school rs gold then catch the Lord, and deliver him to a nearby room. Veldaban: Great work, Zachman3334. Did you happen to learn anything else while you're in Arposandra?
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